

It's fun to get Tyler to comment on stuff to do with fishing, for example, since it's one of his favourite hobbies.

Tyler and Aly can look at various different objects and comment on them if they have an interaction point, and there are some nice conversations to be had that aren't strictly necessary for advancing the plot. The snowy, rural settings you find yourself exploring are lovely places to look at, and there are little details to rootle out if you want to. By using their twin-bility to share sparkly ghost visions of past events, the Ronans begin to unpick what actually happened on that fateful night (which was dark and stormy, as well). Alyson has been living in their home town in the intervening years, but Tyler hasn't even been back. The Ronan twins are returning to their old home in Alaska for the first time in an actual decade after a fairly traumatic event one night that led to their separation. In fairness, these problems are ones mostly rooted in their childhood. Not because it's more sweary or any darker than LIS, but because the protagonists are adults dealing with adult problems. However, whereas LIS focused more on the teen experience of these themes, Tell My Why feels more like it's been made for grown-ups - or at least us as grown-ups and not the teenagers within us. If you've played Life Is Strange or Life Is Strange 2, you probably know roughly what to expect from Dontnod's new story-focused adventure about about small towns and intense familial relationships, Tell Me Why. The pacing makes this one a very slow burn, but Tell Me Why is a good entry into Dontnod's library of stories about families and sad magic.
